The Poxwalkers continued to shamble through the storm of Bolter fire, supported by the armoured bulk of Chaos Space Marines. The Intercessors under Brother Dalamon and the Reivers of Squad Vance stand united, and brace themselves for the coming battle.

The third mission introduces the Poxwalkers as much needed reinforcements for the Chaos side, and the concept of squad warfare. This game, the Black Legion manage to get the first turn and move up, firing at the Reivers with their Plague Marines, wounding one. The Poxwalkers don’t make their charge, and the turn passes to the Space Marines. The Reivers move towards the Plague Marines, hoping to deny their shooting, while the Intercessors take firing positions against the oncoming Poxwalker horde.

After an appalling shooting phase, the Reivers declare a charge while the Intercessors hold, hoping their overwatch might prove more deadly. The Plague Marine with Blight Launcher finishes off the wounded Reiver with overwatch, before the remaining two strike vengeance upon the traitorous dogs, taking down two of their foes. The Plague Champion hits back, wounding another Reiver.
The Poxwalkers divert, charging in behind the Reivers to support their champion, but failing to do any wounds, Repugnus strikes again with his devastating Power Fist, finishing off the wounded Reiver. The last Reiver, outnumbered, strikes at the Plague Champion but the tainted armour of the Chaos Space Marine deflect his blows.

The Intercessors, unable to fire upon the enemy, charge into the Poxwalkers to lend their weight of numbers to the ongoing fight. The Reiver strikes again at Repugnus, and this time his blow strikes true, felling the Black Legionmaire. The Poxwalkers try to take vengeance for their fallen master, wounding the Reiver once, but are wiped out over the next few turns, the Crimson Fist suffering no further casualties in return.

The first wave was defeated, but turned out to have been a diversionary attack. The Black Legion, veterans of ten thousand years of war against the Imperium, had sent another force to cut power to the defensive bulkheads, allowing them to roam freely within the ship. The Crimson Fists rush to defend the unexpected battleground, but the Plasma Fusion Cells have already been removed from the system…

The replay mission this time has two static objectives, one in each player’s deployment zone, and introduces the concept of Victory Points. The Crimson Fists surprisingly advance off their home objective, hoping to take down the Plague Marines with Bolter fire, but are unsuccessful. The Reivers shoot down a Poxwalker, but fail to charge. The Black Legion respond by shooting the Reivers and charging the Poxwalkers into the Intercessors. Impressive overwatch is negated by Disgustingly Resilient saves, but the Poxwalkers are nearly wiped out in combat without even wounding the Intercessors.

As the Intercessors finish off the Poxwalkers, the Reivers charge the Chaos Marines, but lose one of their number to a Plague knife. The combat drags on, until the Intercessors join, hoping their weight of numbers will help sway the balance, and though they kill a Plague Marine, another Reiver is brought low. The combat continues right up until the last turn, when the Crimson Fists are finally able to kill the Plague Champion and consolidate onto the Black Legion home objective, dragging a 5-0 victory from the jaws of a 1-1 draw.

Brother Dagor pulled his combat blade from the gurgling corpse of the final Death Guard, and ran over to the Plasma Cell, slamming it back into position and locking it in place. Behind him, his Intercessor brethren similarly secured its twin, but the battle had been long fought, and without power to the bulkheads and security portals who knows what horrors had bypassed the carefully constructed kill zones and defensive emplacements. The Lieutenant must be informed immediately















